Talk:Worldspawn

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What material or script must be changed to change the opening title from "Half-Life" to whatever you need?

I can remember seeing Half-Life 2 in a sprite file. But this isnt really the topic to discuss that IMO.--TheJ89 00:27, 27 Jul 2005 (PDT)

There's a new Worldspawn property added in the new beta - what does it do, exactly? FGD entry pasted below. --Campaignjunkie (talk) 16:02, 14 Feb 2006 (PST)

coldworld(choices) : "World is cold" : 0 =
[	
0 : "No"
1 : "Yes"
]

this is specifically for DOD:S and dod_kalt and snowy maps...if set, players will have oscillating emissions of fog from their mouths—ts2do 16:16, 14 Feb 2006 (PST)

Coldworld now appears to be standard in Source Base SDK, and my worldspawn also has a Targetname field. --Beeswax 15:33, 11 Apr 2008 (PDT)


There can be only one. Fortunately, since Hammer doesn't allow worldspawn to be created directly it's very difficult for this rule to be broken. - what the hell does this mean? I know the line in the movie, but it doesn't make any sense to me here. Avatar 11:58, 21 February 2009 (UTC)

It means that you can't make more than one worldspawn entity at a time, and there is no way to just place one down in a map. You might be able to create it as a seperate entity by messing with the fgd, but it might just take the first instance of the entity it finds. Solokiller 15:39, 21 February 2009 (UTC)

So, if prop_static is consisted in world spawn it makes visleaves? --★Fatal_Error★ (talk) 09:10, 4 March 2017 (UTC)

No, visleaves are only generated from world brushes. Prop_static (and func_detail brushes) get rolled into worldspawn to save on the number of entities. Rectus (talk) 15:39, 4 March 2017 (UTC)