Func proprrespawnzone: Difference between revisions
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Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
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SirYodaJedi (talk | contribs) No edit summary |
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{{AABBwarning}} | {{AABBwarning}} | ||
{{todo|Works in {{hl2dm}}. Test other games}} | {{todo|Works in {{hl2dm}}. Test other games}} | ||
{{elaborate|How does it handle respawning and distribution?}} | |||
== Convars == | == Convars == |
Revision as of 01:25, 14 March 2025

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CBaseEntity defined in ![]() props.cpp
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func_proprrespawnzone
is a brush entity available in all Source games. Zone that handles respawning and distribution of clientside physics props.

Elaborate?: How does it handle respawning and distribution?
Convars
Cvar/Command | Parameters or default value | Descriptor | Effect |
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cl_phys_props_respawndist | 1500 | units | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. |
cl_phys_props_respawnrate | 60 | seconds | Time, in seconds, between clientside prop respawns. |
FGD code
@SolidClass base(Targetname) = func_proprrespawnzone : "Zone that handles respawning and distribution of clientside physics props." []