Func proprrespawnzone: Difference between revisions
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Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
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{{CDA|CBaseEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/a62efecf624923d3bacc67b8ee4b7f8a9855abfd/src/game/server/props.cpp#L6161 props.cpp]}} | {{CDA|CBaseEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/a62efecf624923d3bacc67b8ee4b7f8a9855abfd/src/game/server/props.cpp#L6161 props.cpp]}} | ||
{{this is a|brush entity|name=func_proprrespawnzone}} Zone that handles respawning and distribution of clientside physics props. | {{this is a|brush entity|name=func_proprrespawnzone}} Zone that handles respawning and distribution of clientside physics props. | ||
{{AABBwarning}} | |||
{{todo|Works in {{hl2dm}}. Test other games}} | {{todo|Works in {{hl2dm}}. Test other games}} | ||
Revision as of 15:06, 13 March 2025

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CBaseEntity defined in ![]() props.cpp
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func_proprrespawnzone
is a brush entity available in all Source games. Zone that handles respawning and distribution of clientside physics props.

Convars
Cvar/Command | Parameters or default value | Descriptor | Effect |
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cl_phys_props_respawndist | 1500 | units | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. |
cl_phys_props_respawnrate | 60 | seconds | Time, in seconds, between clientside prop respawns. |
FGD code
@SolidClass base(Targetname) = func_proprrespawnzone : "Zone that handles respawning and distribution of clientside physics props." []