Talk:Prop portal: Difference between revisions

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Can anyone confirm that portals must be over a single brush. I tried it and I was able to open an autoportal over a brush seam. [[User:DrMeepster|DrMeepster]] ([[User talk:DrMeepster|talk]]) 01:22, 30 July 2020 (UTC)
Can anyone confirm that portals must be over a single brush. I tried it and I was able to open an autoportal over a brush seam. [[User:DrMeepster|DrMeepster]] ([[User talk:DrMeepster|talk]]) 01:22, 30 July 2020 (UTC)
== Concerning prop_portal in Garry's Mod ==
I don't think it's still in the game. I think it was added and then removed, but I'm having a hard time finding the specific commit logs to prove it. dumpentityfactories doesn't report it, and I can't spawn it with ent_create.

Revision as of 14:26, 13 March 2025

I cannot move or rotate this entity in either the Portal 2 Authoring Tools or the Alien Swarm SDK with custom FGD. It moves in hammer but when I compile the map it is always in the same place. Help please! --YM_Industries

It appears that the entity must be 1-8 units from the surface which the portal is to be placed on, as well as a minimum of 57 units away from any adjacent surfaces in relation to the portal's top and bottom sides. I assume that the minimum distance adjacent surfaces can be from the portal's sides is about or slightly less than 32 units. Whenever the portal attempts to create itself in a bad location, the map origin is chosen instead (regardless whether the origin is in-air or in the void).--TheLazyPanda 11:31, 23 June 2011 (UTC)


"Naming your portals is fun" - first seen 11th October 2007.      Whos' idea was to write that? --Chickenmobile 20:31, 15 January 2013 (PST)

Can anyone confirm that portals must be over a single brush. I tried it and I was able to open an autoportal over a brush seam. DrMeepster (talk) 01:22, 30 July 2020 (UTC)

Concerning prop_portal in Garry's Mod

I don't think it's still in the game. I think it was added and then removed, but I'm having a hard time finding the specific commit logs to prove it. dumpentityfactories doesn't report it, and I can't spawn it with ent_create.