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Compiling a prop static: Difference between revisions

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  [[$BodyGroup]] "Body"
  [[$BodyGroup]] "Body"
{
{
studio "Chair_Basic_REF"
studio "Chair_Basic_REF"
}
}


[[$LOD]] 25
[[$LOD]] 25
{
{
replacemodel "Chair_Basic_REF.smd" "Chair_Basic_REF_lod1.smd"
replacemodel "Chair_Basic_REF.smd" "Chair_Basic_REF_lod1.smd"
}
}


[[$StaticProp]]
[[$StaticProp]]


[[$IllumPosition]] 0 0 0
[[$IllumPosition]] 0 0 0


[[$EyePosition]] 0.5 -0.5 0.5
[[$EyePosition]] 0.5 -0.5 0.5


[[$CDMaterials]] "models\scenery\furniture\couch_basic\"
[[$CDMaterials]] "models\scenery\furniture\couch_basic\"


[[$CBox]] 0 0 0 0 0 0
[[$CBox]] 0 0 0 0 0 0


[[$BBox]] -30.441 -42.366 -27.903 30.512 42.366 27.503
[[$BBox]] -30.441 -42.366 -27.903 30.512 42.366 27.503


  [[$sequence]] "only_sequence" {
  [[$sequence]] "only_sequence" {

Revision as of 05:40, 12 February 2025

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Compiling a prop static

For this, the BaseProp_example present in the Bloodlines SDK at Vampire The Masquerade - Bloodlines\SDKContent\ModelSrc will be used

BaseProp example.png

It contains: The base mesh Chair_Basic_REF.smd The LOD mesh Chair_Basic_REF_lod1.smd The physic Chair_Basic_physics.smd The animation in the folder Chair_Basic_anims The qc Chair_Basic.qc

  • 1. You can edit the qc by opening in a text editor, you will have those lines:
$modelname	"scenery/furniture/Chair_Basic/Chair_Basic.mdl"
$BodyGroup "Body"
{
	studio "Chair_Basic_REF"
}
$LOD 25
{
	replacemodel "Chair_Basic_REF.smd" "Chair_Basic_REF_lod1.smd"
}
$StaticProp
$IllumPosition 0 0 0
$EyePosition 0.5 -0.5 0.5
$CDMaterials "models\scenery\furniture\couch_basic\"
$CBox 0 0 0 0 0 0
$BBox -30.441 -42.366 -27.903 30.512 42.366 27.503
$sequence "only_sequence" {

"chair_basic_anims\only_sequence.smd" activity "ACT_IDLE" 1 fps 30 }

$collisionmodel "chair_basic_physics.smd" { $mass 20 $inertia 1 $damping 0 $rotdamping 0 $rootbone " " }


  • 2.