Compiling a prop static: Difference between revisions
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[[$BBox]] -30.441 -42.366 -27.903 30.512 42.366 27.503 | [[$BBox]] -30.441 -42.366 -27.903 30.512 42.366 27.503 | ||
[[$ | [[$sequence]] "only_sequence" { | ||
"chair_basic_anims\only_sequence.smd" | "chair_basic_anims\only_sequence.smd" | ||
activity "ACT_IDLE" 1 | activity "ACT_IDLE" 1 |
Revision as of 05:39, 12 February 2025


Compiling a prop static
For this, the BaseProp_example present in the Bloodlines SDK at Vampire The Masquerade - Bloodlines\SDKContent\ModelSrc will be used
It contains: The base mesh Chair_Basic_REF.smd The LOD mesh Chair_Basic_REF_lod1.smd The physic Chair_Basic_physics.smd The animation in the folder Chair_Basic_anims The qc Chair_Basic.qc
- 1. You can edit the qc by opening in a text editor, you will have those lines:
$modelname "scenery/furniture/Chair_Basic/Chair_Basic.mdl"
$BodyGroup "Body" { studio "Chair_Basic_REF" }
$LOD 25 { replacemodel "Chair_Basic_REF.smd" "Chair_Basic_REF_lod1.smd" }
$IllumPosition 0 0 0
$EyePosition 0.5 -0.5 0.5
$CDMaterials "models\scenery\furniture\couch_basic\"
$CBox 0 0 0 0 0 0
$BBox -30.441 -42.366 -27.903 30.512 42.366 27.503
$sequence "only_sequence" {
"chair_basic_anims\only_sequence.smd" activity "ACT_IDLE" 1 fps 30 }
$collisionmodel "chair_basic_physics.smd" { $mass 20 $inertia 1 $damping 0 $rotdamping 0 $rootbone " " }
- 2.