Template:KV BmNewLightShadowPasses: Difference between revisions
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*0: YES | *0: YES | ||
*1: NO}} | *1: NO}} | ||
{{KV|ShadowPass_AlphaTest|intn=m_bSRO__Trans|choices|Do we want to render | {{KV|ShadowPass_AlphaTest|intn=m_bSRO__Trans|choices|Do we want to render models with transparency materials in shadow passes for this light ? Objects with transparency can cast shadows if your model includes a material without transparency. | ||
*0: YES | *0: YES | ||
*1: NO}} | *1: NO}} |
Revision as of 08:57, 29 January 2025
- ShadowPass_Brush (m_bSRO_Brush) <choices>
- Do we want to render world geometry in shadow passes for this light ? Doesn't affect bmodels.
- 0: YES
- 1: NO
- ShadowPass_StaticProp (m_bSRO_StaticProp) <choices>
- Do we want to render prop_static in shadow passes for this light ? This also affect bmodels.
- 0: YES
- 1: NO
- ShadowPass_DynProp (m_bSRO_DynProp) <choices>
- Do we want to render dynamic models in shadow passes for this light ?
- 0: YES
- 1: NO
- ShadowPass_AlphaTest (m_bSRO__Trans) <choices>
- Do we want to render models with transparency materials in shadow passes for this light ? Objects with transparency can cast shadows if your model includes a material without transparency.
- 0: YES
- 1: NO