Template:KV BmNewLightBase: Difference between revisions

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{{KV|Light Color|intn=LightColor|color255|The RGB color of the light. Colors must be between 0 and 255.}}
{{KV|Light Color|intn=LightColor|color255|The RGB color of the light. Colors must be between 0 and 255.}}
{{KV|Light Intensity|intn=Intensity|float|Intensity/brightness of the light. It's RGB * intensity.}}
{{KV|Light Intensity|intn=Intensity|float|Intensity/brightness of the light. It's RGB * intensity.
:{{Note|With 0 it will make the light disabled (including the effects).}}
{{Note|With 0 it will make the light disabled (including the effects).}}
{{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units.}}
}}
:{{warning|This is one of the parameters that affects performance in the game. Smaller values ​​allow you to process less geometry and save performance.}}
{{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
{{warning|This is one of the parameters that affects performance in the game. Smaller values ​​allow you to process less geometry and save performance.}}
{{note|Shadows from objects that are at a great distance look noticeably worse than shadows from objects that are near to the light source.}}
{{important|Range is limited, the limit depends on intensity value. Do not use values ​​bigger than the intensity value allows.}}
{{expand|margin_left=2em|title=Examples|
{{expand|margin_left=2em|title=Examples|
<br>
<gallery mode=packed heights=280px>
<gallery mode=packed heights=290px>
File:range50.jpg| thumb | left | 510px | Range - 50
File:cL1.jpg| thumb | left | 510px | Range - 150
File:range1000.jpg| thumb | left | 510px | Range - 1000
File:cL2.jpg| thumb | left | 510px | Range - 300
File:range15000.jpg| thumb | left | 510px | Range - 15000
File:cL3.jpg| thumb | left | 510px | Range - 500
</gallery>
</gallery>
}}
}}
}}

Revision as of 04:48, 17 January 2025


Light Color (LightColor) <color255>
The RGB color of the light. Colors must be between 0 and 255.
Light Intensity (Intensity) <float>
Intensity/brightness of the light. It's RGB * intensity.
Note.pngNote:With 0 it will make the light disabled (including the effects).
Range (Range) <float>
Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning.pngWarning:This is one of the parameters that affects performance in the game. Smaller values ​​allow you to process less geometry and save performance.
Note.pngNote:Shadows from objects that are at a great distance look noticeably worse than shadows from objects that are near to the light source.
Icon-Important.pngImportant:Range is limited, the limit depends on intensity value. Do not use values ​​bigger than the intensity value allows.
Examples