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Info overlay transition: Difference between revisions

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(added info, pretty sure it only works on displacements)
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{{Stub}}
[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]]
[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]]
{{this is a|point entity|internal=1|name=info_overlay_transition}}
{{this is a|point entity|internal=1|name=info_overlay_transition}}
==Entity description==
==Entity description==
It is an overlay transition. {{clarify}}
It is an overlay transition. {{clarify}}
This entity creates a scrolling Texture between a brush or displacement and a water brush. So you can create a "Wave" effect.
This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect.
==Keyvalues==
==Keyvalues==
{{KV|Material|material|Texture to use with this overlay.}}
{{KV|Material|intn=material|material|Texture to use with this overlay.}}
{{KV|Brush faces|sidelist|Brush faces on which the overlay will be applied.}}
{{KV|Brush faces|intn=sides|sidelist|Brush faces on which the overlay will be applied.}}
{{KV|Water faces|sidelist|Water brush faces on which the overlay will be applied.}}
{{KV|Water faces|intn=sides2|sidelist|Water brush faces on which the overlay will be applied.}}
{{KV|Texcoord Length Start|float}}
{{KV|Texcoord Length Start|intn=LengthTexcoordStart|float}}
{{KV|Texcoord Length End|float}}
{{KV|Texcoord Length End|intn=LengthTexcoordEnd|float}}
{{KV|Texcoord Width Start|float}}
{{KV|Texcoord Width Start|intn=WidthTexcoordStart|float}}
{{KV|Texcoord Width End|float}}
{{KV|Texcoord Width End|intn=WidthTexcoordEnd|float}}
{{KV|Width Land|float}}
{{KV|Width Land|intn=Width1|float|Width of the overlay on displacements from the coastline, in Hammer units.}}
{{KV|Width Water|float}}
{{KV|Width Water|intn=Width2|float|Width of the overlay on water from the coastline, in Hammer units.}}
{{KV|Show Debug|integer|Boolean value (0 or 1).}}
{{KV|Show Debug|intn=DebugDraw|bool|If set, visualizes overlay width with helper cubes, as well as coastline angles, in Hammer only. No effect in-game.}}
:* Red Cubes - Width Land
:* Blue Cubes - Width Water

Revision as of 11:05, 20 December 2024

The "Wave" effect from the info_overlay_transition.

info_overlay_transition is an internal point entity available in all Source Source games.

Entity description

It is an overlay transition. [Clarify] This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect.

Keyvalues

Material (material) <material>
Texture to use with this overlay.
Brush faces (sides) <sidelist>
Brush faces on which the overlay will be applied.
Water faces (sides2) <sidelist>
Water brush faces on which the overlay will be applied.
Texcoord Length Start (LengthTexcoordStart) <float>
Texcoord Length End (LengthTexcoordEnd) <float>
Texcoord Width Start (WidthTexcoordStart) <float>
Texcoord Width End (WidthTexcoordEnd) <float>
Width Land (Width1) <float>
Width of the overlay on displacements from the coastline, in Hammer units.
Width Water (Width2) <float>
Width of the overlay on water from the coastline, in Hammer units.
Show Debug (DebugDraw) <boolean>
If set, visualizes overlay width with helper cubes, as well as coastline angles, in Hammer only. No effect in-game.
  • Red Cubes - Width Land
  • Blue Cubes - Width Water