Info overlay transition: Difference between revisions
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(added info, pretty sure it only works on displacements) |
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[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]] | [[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]] | ||
{{this is a|point entity|internal=1|name=info_overlay_transition}} | {{this is a|point entity|internal=1|name=info_overlay_transition}} | ||
==Entity description== | ==Entity description== | ||
It is an overlay transition. {{clarify}} | It is an overlay transition. {{clarify}} | ||
This entity creates a scrolling | This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Material|material|Texture to use with this overlay.}} | {{KV|Material|intn=material|material|Texture to use with this overlay.}} | ||
{{KV|Brush faces|sidelist|Brush faces on which the overlay will be applied.}} | {{KV|Brush faces|intn=sides|sidelist|Brush faces on which the overlay will be applied.}} | ||
{{KV|Water faces|sidelist|Water brush faces on which the overlay will be applied.}} | {{KV|Water faces|intn=sides2|sidelist|Water brush faces on which the overlay will be applied.}} | ||
{{KV|Texcoord Length Start|float}} | {{KV|Texcoord Length Start|intn=LengthTexcoordStart|float}} | ||
{{KV|Texcoord Length End|float}} | {{KV|Texcoord Length End|intn=LengthTexcoordEnd|float}} | ||
{{KV|Texcoord Width Start|float}} | {{KV|Texcoord Width Start|intn=WidthTexcoordStart|float}} | ||
{{KV|Texcoord Width End|float}} | {{KV|Texcoord Width End|intn=WidthTexcoordEnd|float}} | ||
{{KV|Width Land|float}} | {{KV|Width Land|intn=Width1|float|Width of the overlay on displacements from the coastline, in Hammer units.}} | ||
{{KV|Width Water|float}} | {{KV|Width Water|intn=Width2|float|Width of the overlay on water from the coastline, in Hammer units.}} | ||
{{KV|Show Debug| | {{KV|Show Debug|intn=DebugDraw|bool|If set, visualizes overlay width with helper cubes, as well as coastline angles, in Hammer only. No effect in-game.}} | ||
:* Red Cubes - Width Land | |||
:* Blue Cubes - Width Water |
Revision as of 11:05, 20 December 2024
info_overlay_transition
is an internal point entity available in all Source games.
Entity description
It is an overlay transition. [Clarify] This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect.
Keyvalues
- Material (material) <material>
- Texture to use with this overlay.
- Brush faces (sides) <sidelist>
- Brush faces on which the overlay will be applied.
- Water faces (sides2) <sidelist>
- Water brush faces on which the overlay will be applied.
- Texcoord Length Start (LengthTexcoordStart) <float>
- Texcoord Length End (LengthTexcoordEnd) <float>
- Texcoord Width Start (WidthTexcoordStart) <float>
- Texcoord Width End (WidthTexcoordEnd) <float>
- Width Land (Width1) <float>
- Width of the overlay on displacements from the coastline, in Hammer units.
- Width Water (Width2) <float>
- Width of the overlay on water from the coastline, in Hammer units.
- Show Debug (DebugDraw) <boolean>
- If set, visualizes overlay width with helper cubes, as well as coastline angles, in Hammer only. No effect in-game.
- Red Cubes - Width Land
- Blue Cubes - Width Water