Beamteam: Difference between revisions
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Important:You can't change beam color in team deathmatch. You can do so only in singleplayer and deathmatch.
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{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{this is a|point entity|name=beamteam|game=Black Mesa}} Essentially a duplicate of {{ent|beam}}. Used by [[grenade_tripmine|tripmines]] to imitate laser beam. Most likely it exists for the ability to set the color of the laser in [[Black Mesa: Team Deathmatch|team deathmatch]] and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in {{ent|beam}}. | {{this is a|point entity|name=beamteam|game=Black Mesa}} Essentially a duplicate of {{ent|beam}}. Used by [[grenade_tripmine|tripmines]] to imitate laser beam. Most likely it exists for the ability to set the color of the laser in [[Black Mesa: Team Deathmatch|team deathmatch]] and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in {{ent|beam}}. | ||
Represented by class <code>CEnvBeamTeam</code>. | |||
{{important|You can't change beam color in [[Black Mesa: Team Deathmatch|team deathmatch]]. You can do so only in singleplayer and [[Black Mesa: Deathmatch|deathmatch]].}} | {{important|You can't change beam color in [[Black Mesa: Team Deathmatch|team deathmatch]]. You can do so only in singleplayer and [[Black Mesa: Deathmatch|deathmatch]].}} | ||
Revision as of 04:33, 18 December 2024

beamteam
is a point entity available in Black Mesa. Essentially a duplicate of beam. Used by tripmines to imitate laser beam. Most likely it exists for the ability to set the color of the laser in team deathmatch and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in beam.
Represented by class CEnvBeamTeam
.
