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Game end: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{this is a|point entity|name=game_end}} It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a [[point_clientcommand]] passing <code>startupmenu force</code> to the console.
{{this is a|point entity|name=game_end}} It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a [[point_clientcommand]] passing <code>startupmenu force</code> to the console.
{{map_properties}}
{{map_properties}}
{{bug|In {{bms|4}} this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use [[game_round_win]] instead.}}
{{bug|hidetested=1|In {{bms|4}} this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use [[game_round_win]] instead.}}


== Keyvalues ==
== Keyvalues ==

Revision as of 13:40, 14 December 2024

C++ Class hierarchy
CGameEnd
CRulePointEntity
CRuleEntity
CBaseEntity
C++ maprules.cpp
Game end.png

game_end is a point entity available in all Source Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force to the console. Template:Map properties

Icon-Bug.pngBug:In Black Mesa Black Mesa this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use game_round_win instead.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Master (obsolete) (master) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

EndGame
End the multiplayer game.