SRGB: Difference between revisions
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Note:The
Xbox 360 will always use hardware conversion.
Grande1900 (talk | contribs) (add example) |
Grande1900 (talk | contribs) m (→Source) |
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[[File:SRGB-compare.jpg|right|Xbox 360 vs. PC colour space comparison]] | [[File:SRGB-compare.jpg|right|Xbox 360 vs. PC colour space comparison]] | ||
The | The <code>r_shader_srgb</code> [[ConVar]] determines whether sRGB conversion is done through hardware or through software. | ||
* -1: Use hardware cap{{clarify}} | * -1: Use hardware cap{{clarify}} | ||
* 0: Use hardware sRGB conversion (Default) | * 0: Use hardware sRGB conversion (Default) | ||
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{{Note|The {{360|2}} will always use hardware conversion.}} | {{Note|The {{360|2}} will always use hardware conversion.}} | ||
There is also a [[Material_optimization#Conditional_Fallbacks|fallback shader]] | There is also a [[Material_optimization#Conditional_Fallbacks|fallback shader]] <code>srgb</code> that can be used in [[VMT]]s to detect whether or not conversion is actually being done through hardware. | ||
{{Expand| | {{Expand| | ||
<br>{{path|hl2\materials\dev\dev_combinemonitor_3.vmt}} | <br>{{path|hl2\materials\dev\dev_combinemonitor_3.vmt}} | ||
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} | } | ||
|title=Example}} | |title=Example}} | ||
== See Also == | == See Also == | ||
* {{WP|sRGB}} | * {{WP|sRGB}} | ||
[[Category:Glossary]] | [[Category:Glossary]] |
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sRGB is a standardized color space for use with monitors, printers, and the internet. It is supported by OpenGL and Direct3D.
Source
The r_shader_srgb
ConVar determines whether sRGB conversion is done through hardware or through software.
- -1: Use hardware cap[Clarify]
- 0: Use hardware sRGB conversion (Default)
- 1: Use software sRGB conversion


There is also a fallback shader srgb
that can be used in VMTs to detect whether or not conversion is actually being done through hardware.
"Unlittwotexture" //"UnlitGeneric" { "$basetexture" "_rt_Camera" "%tooltexture" "dev/dev_monitor" "$surfaceprop" "glass" "$additive" "1" // "$texture2" "models/props_combine/shieldwall_tint" "$texture2" "dev/dev_combinescanline" // "$texture2" "engine/camerarendertarget" //"srgb?$alpha" "1.3" "srgb?$color2" "[2.5 2.5 2.5]" "Proxies" { "Sine" { "resultVar" "$color[0]" "sineperiod" .1 "sinemin" .4 "sinemax" .41 } "Sine" { "resultVar" "$color[1]" "sineperiod" .1 "sinemin" .4 "sinemax" .41 } "Sine" { "resultVar" "$color[2]" "sineperiod" .1 "sinemin" .4 "sinemax" .41 } "TextureScroll" { "texturescrollvar" "$texture2transform" "texturescrollrate" .06 "texturescrollangle" -90 } } } |