Half Life 2 Background Maps: Difference between revisions
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Note:There is a Citizen in one of the buildings far away. They are not in the actual map.
(Added the rest of the maps.) |
m (Added link to point_viewcontrol) |
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Line 4: | Line 4: | ||
Half Life 2's background maps usually: | Half Life 2's background maps usually: | ||
#Contain a small snippet of a map from the campaign. | #Contain a small snippet of a map from the campaign. | ||
#Have a <code>point_viewcontrol</code> entity used to lock the players view. | #Have a <code>[[Point viewcontrol|point_viewcontrol]]</code> entity used to lock the players view. | ||
Revision as of 20:49, 26 November 2024

Spoiler Warning
Some information on this page may contain plot spoilers. Continue reading at your own risk.
Some information on this page may contain plot spoilers. Continue reading at your own risk.
Half Life 2's background maps usually:
- Contain a small snippet of a map from the campaign.
- Have a
point_viewcontrol
entity used to lock the players view.
In the order commonly seen, here is every Half-Life 2 background map:
background01
The plaza from the start of the game. (d1_trainstation_02
)
background02
The outside from the start of Water Hazard. (d1_canals_06
)
background03
The rooftop where Father Grigori gives you the shotgun. (d1_town_02
)
background04
A road near a bridge. (d2_coast_07
)
background05
Inside Nova Prospekt. (d2_prison_02
)
background06
A destroyed building. (d3_c17_13
)

background07
Inside the Citadel. (d3_citadel_05
)