Template:KV SystemLevelChoice: Difference between revisions

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{{see also|{{t|KV DXLevelChoice}}}}
{{Strings notice}}
{{Strings notice}}
{{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}}
{{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}}

Revision as of 12:05, 12 November 2024

See also:  {{KV DXLevelChoice}}
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This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Tip.pngTip:call |nofgd=1 to mark these KVs as !fgd.
Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <integer choices> (in all games since Left 4 Dead)
Don't render for players with Effect Details levels that exceed the minimum or maximum.
Choices
  • 0: Default ("Low" formincpulevel, "High" formaxcpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <integer choices> (in all games since Left 4 Dead)
Don't render for players with Shader Details levels that exceed the minimum or maximum.
Choices
  • 0: Default ("Low" formingpulevel, "Very High" formaxgpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
  • 4: Very High
See also:  cpu_level / gpu_level convars