FunCBaseFlex: Difference between revisions
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Idea:May be useful for spawning models that have face controllers set up. Spawning such models as prop_dynamic would cause faces to have weird graphical glitches.
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{CD|CBaseFlex|file1=baseflex.cpp|CBaseAnimatingOverlay}} | {{CD|CBaseFlex|file1=baseflex.cpp|CBaseAnimatingOverlay}} | ||
{{ | {{This is a|point entity|name=funCBaseFlex}} | ||
Debug entity related to flexes. Valve's remark in code: ''meaningless independant class!!'' | Debug entity related to flexes. Valve's remark in code: ''meaningless independant class!!'' | ||
{{idea|May be useful for spawning models that have face controllers set up. Spawning such models as prop_dynamic would cause faces to have weird graphical glitches.}} | |||
== See Also == | |||
* [[CBaseFlex]] | |||
* [[Rendering and studio model related KIO]] |
Revision as of 12:03, 11 October 2024
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CBaseFlex |
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funCBaseFlex
is a point entity available in all Source games.
Debug entity related to flexes. Valve's remark in code: meaningless independant class!!
