GoldSrc Dimensions: Difference between revisions
Jump to navigation
Jump to search
m (→External links: Added TWHL link) |
(added a new section) |
||
Line 4: | Line 4: | ||
The standard measurement in GoldSrc is a '''unit''' which is roughly equivalent to 1 inch or 2.54 cm. | The standard measurement in GoldSrc is a '''unit''' which is roughly equivalent to 1 inch or 2.54 cm. | ||
== Map Size == | |||
* 4096x4096 is the max size for a GoldSrc map. | |||
== Constraints == | == Constraints == | ||
* 18 units: maximum height that a player can walk (or crouch-walk) up | * 18 units: maximum height that a player can walk (or crouch-walk) up |
Revision as of 15:10, 5 October 2024
The standard measurement in GoldSrc is a unit which is roughly equivalent to 1 inch or 2.54 cm.
Map Size
- 4096x4096 is the max size for a GoldSrc map.
Constraints
- 18 units: maximum height that a player can walk (or crouch-walk) up
- 32 units: maximum width between objects that a player can walk (or crouch-walk) over
- 33 units: minimum width between objects that a player can pass through
- 37 units: minimum height that a player can crouch beneath
- 45 units: maximum height that a player can jump up
- 63 units: maximum height that a player can jump-crouch up
- 73 units: minimum height that a player can walk beneath
Half-Life, Counter-Strike and most GoldSrc games
[Short Explanation] HL Unit sizes
Day of Defeat
External links
Half-Life Unit To Real-Life Unit Conversion (originally written by Caleb 'Ghoul' Delnay on the VERC; mirrored from the original on the TWHL Wiki.
Tutorial: Dimensions