Beam: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
 
 Note:May be useful for vscript use. See CBeam
Note:May be useful for vscript use. See CBeam
		
	
|  (Removed redirect to CBeam) Tag: Removed redirect |  (useless for mapping purposes so I think listing kio is not relevant here) | ||
| Line 1: | Line 1: | ||
| {{LanguageBar}} | {{LanguageBar}} | ||
| {{ent not in fgd|nolink=1|because=it doesn't provide enough KIO access and  | {{ent not in fgd|nolink=1|because=it doesn't provide enough KIO access and {{ent|env_beam}} is available, but it might be of interest for [[vscript]] use}} | ||
| [[File:Dog hand beams.png|300px|thumb|right|When Dog holds objects, his hand creates four <code>beam</code>s.]] | [[File:Dog hand beams.png|300px|thumb|right|When Dog holds objects, his hand creates four <code>beam</code>s.]] | ||
| {{CD|CBeam|base=CBaseEntity|file1=1}} | {{CD|CBeam|base=CBaseEntity|file1=1}} | ||
| Line 6: | Line 6: | ||
| It is a base entity used by other entities to make beams or other effects, such as bubbles. The entities which use this one offer greater control over the effect. | It is a base entity used by other entities to make beams or other effects, such as bubbles. The entities which use this one offer greater control over the effect. | ||
| {{Note|May be useful for vscript use. See [[CBeam]]}} | |||
| {{ | |||
| == See Also == | == See Also == | ||
Revision as of 11:08, 27 September 2024

 

|  Class hierarchy | 
|---|
| CBeam | 
|  beam_shared.cpp | 
beam  is a   point entity  available in all  Source games. 
It is a base entity used by other entities to make beams or other effects, such as bubbles. The entities which use this one offer greater control over the effect.
 Source games. 
It is a base entity used by other entities to make beams or other effects, such as bubbles. The entities which use this one offer greater control over the effect.
 Note:May be useful for vscript use. See CBeam
Note:May be useful for vscript use. See CBeam


























