Func upgradestation: Difference between revisions
		
		
		
		
		
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)  | 
				 (-added class hierarchy, cleanup)  | 
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{{LanguageBar}}  | |||
{{CD|CUpgrades|file1=tf_upgrades.cpp}}  | |||
{{this is a|brush entity|name=func_upgradestation|game=Team Fortress 2}}  | |||
An upgrade station for the Mann vs. Machine gamemode.  | An upgrade station for the Mann vs. Machine gamemode.  | ||
==Keyvalues==  | == Keyvalues ==  | ||
{{KV Targetname}}  | |||
{{KV EnableDisable}}  | {{KV EnableDisable}}  | ||
==Inputs==  | == Inputs ==  | ||
{{I EnableDisable}}  | {{I EnableDisable}}  | ||
Revision as of 14:26, 25 September 2024
| CUpgrades | 
func_upgradestation  is a   brush entity  available in 
 Team Fortress 2.
An upgrade station for the Mann vs. Machine gamemode.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.