Env smoketrail: Difference between revisions
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{{ | [[File:env_smoketrail.jpeg|thumb|right|330px|<code>env_smoketrail</code> with default settings in action]] | ||
{{CD|SmokeTrail|file1=smoke_trail.cpp}} | |||
{{This is a|point entity|name=env_smoketrail}} It creates a smoke trail. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Sprite Opacity|intn=opacity|float|Opacity of the sprites (range from 0 - 1).}} | {{KV|Sprite Opacity|intn=opacity|float|Opacity of the sprites (range from 0 - 1).}} | ||
{{KV|Spawn Rate|intn=spawnrate|float|Number of particles to emit each second.}} | {{KV|Spawn Rate|intn=spawnrate|float|Number of particles to emit each second.}} | ||
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{{KV|Fire Sprite|intn=firesprite|sprite|deprecated=1|Not present in code. Sprite to use for fire particles.}} | {{KV|Fire Sprite|intn=firesprite|sprite|deprecated=1|Not present in code. Sprite to use for fire particles.}} | ||
{{KV|Smoke Puff|intn=smokesprite|sprite|deprecated=1|Not present in code. Sprite to use for smoke puffs.}} | {{KV|Smoke Puff|intn=smokesprite|sprite|deprecated=1|Not present in code. Sprite to use for smoke puffs.}} | ||
Revision as of 09:54, 25 September 2024
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SmokeTrail |
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env_smoketrail
is a point entity available in all Source games. It creates a smoke trail.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Sprite Opacity (opacity) <float>
- Opacity of the sprites (range from 0 - 1).
- Spawn Rate (spawnrate) <float>
- Number of particles to emit each second.
- Particle Life Time (lifetime) <float>
- Number of seconds until each particle dies.
- Start Color (startcolor) <color255>
- Starting color of the emitted particles.
- End Color (endcolor) <color255>
- Ending color of the emitted particles.
- Emitter Life Time (emittime) <float>
- Number of seconds until the
env_smoketrail
stops emitting particles. 0 means never stop emitting particles.
- Minimum Random Speed (minspeed) <float>
- Minimum randomly-directed speed to use for emitted particles.
- Maximum Random Speed (maxspeed) <float>
- Maximum randomly-directed speed to use for emitted particles.
- Minimum Directed Speed (mindirectedspeed) <float>
- Minimum speed along the
env_smoketrail
's forward direction (x axis) to use for emitted particles.
- Maximum Directed Speed (maxdirectedspeed) <float>
- Maximum speed along the
env_smoketrail
's forward direction (x axis) to use for emitted particles.
- Starting particle size (startsize) <float>
- Starting particle size.
- Ending particle size (endsize) <float>
- Ending particle size.
- Spawn radius (spawnradius) <float>
- Distance from
env_smoketrail
at which particles are emitted.
Fire Sprite (firesprite) <sprite>- Deprecated.
Not present in code. Sprite to use for fire particles.
Smoke Puff (smokesprite) <sprite>- Deprecated.
Not present in code. Sprite to use for smoke puffs.