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Env smoketrail: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env smoketrail}}[[File:env_smoketrail.jpeg|thumb|right|330px|<code>env_smoketrail</code> with default settings in action]]
{{LanguageBar}}
{{this is a|point entity|name=env_smoketrail}} It creates a smoke trail.  
[[File:env_smoketrail.jpeg|thumb|right|330px|<code>env_smoketrail</code> with default settings in action]]
{{CD|SmokeTrail|file1=smoke_trail.cpp}}
{{This is a|point entity|name=env_smoketrail}} It creates a smoke trail.  


{{code class|SmokeTrail|smoke_trail.cpp}}


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV|Sprite Opacity|intn=opacity|float|Opacity of the sprites (range from 0 - 1).}}
{{KV|Sprite Opacity|intn=opacity|float|Opacity of the sprites (range from 0 - 1).}}
{{KV|Spawn Rate|intn=spawnrate|float|Number of particles to emit each second.}}
{{KV|Spawn Rate|intn=spawnrate|float|Number of particles to emit each second.}}
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{{KV|Fire Sprite|intn=firesprite|sprite|deprecated=1|Not present in code. Sprite to use for fire particles.}}
{{KV|Fire Sprite|intn=firesprite|sprite|deprecated=1|Not present in code. Sprite to use for fire particles.}}
{{KV|Smoke Puff|intn=smokesprite|sprite|deprecated=1|Not present in code. Sprite to use for smoke puffs.}}
{{KV|Smoke Puff|intn=smokesprite|sprite|deprecated=1|Not present in code. Sprite to use for smoke puffs.}}
{{KV BaseEntity|css=1}}
==Inputs==
{{I BaseEntity}}
==Outputs==
{{O BaseEntity|l4d=1}}

Revision as of 09:54, 25 September 2024

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env_smoketrail with default settings in action
C++ Class hierarchy
SmokeTrail
CBaseParticleEntity
CBaseEntity
C++ smoke_trail.cpp

env_smoketrail is a point entity available in all Source Source games. It creates a smoke trail.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Sprite Opacity (opacity) <float>
Opacity of the sprites (range from 0 - 1).
Spawn Rate (spawnrate) <float>
Number of particles to emit each second.
Particle Life Time (lifetime) <float>
Number of seconds until each particle dies.
Start Color (startcolor) <color255>
Starting color of the emitted particles.
End Color (endcolor) <color255>
Ending color of the emitted particles.
Emitter Life Time (emittime) <float>
Number of seconds until the env_smoketrail stops emitting particles. 0 means never stop emitting particles.
Minimum Random Speed (minspeed) <float>
Minimum randomly-directed speed to use for emitted particles.
Maximum Random Speed (maxspeed) <float>
Maximum randomly-directed speed to use for emitted particles.
Minimum Directed Speed (mindirectedspeed) <float>
Minimum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
Maximum Directed Speed (maxdirectedspeed) <float>
Maximum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
Starting particle size (startsize) <float>
Starting particle size.
Ending particle size (endsize) <float>
Ending particle size.
Spawn radius (spawnradius) <float>
Distance from env_smoketrail at which particles are emitted.
Fire Sprite (firesprite) <sprite> Obsolete
Deprecated.
Not present in code. Sprite to use for fire particles.
Smoke Puff (smokesprite) <sprite> Obsolete
Deprecated.
Not present in code. Sprite to use for smoke puffs.