Npc heli nobomb: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(-added class hierarchy, cleanup)
Line 1: Line 1:
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Npc heli nobomb}}{{this is a|brush entity|name=npc_heli_nobomb|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} It's a [[brush entity]] that suppresses bombing by {{ent|npc_helicopter}}.
{{LanguageBar}}
{{CD|CBombSuppressor|file1=1}}
{{This is a|brush entity|name=npc_heli_nobomb|game=Half-Life 2 series}} It's a [[brush entity]] that suppresses bombing by {{ent|npc_helicopter}}.


==Keyvalues==
== Keyvalues ==
{{KV BaseEntity|base=1|brush=1|noscroll=1}}
{{KV Targetname}}
 
==Inputs==
{{I BaseEntity|base=1}}
 
==Outputs==
{{O BaseEntity}}


== See Also ==
* {{ent|npc_helicopter}}


{{stub}}
{{stub}}

Revision as of 09:43, 25 September 2024

English (en)Translate (Translate)
C++ Class hierarchy
CBombSuppressor
CBaseEntity
C++ npc_attackchopper.cpp

npc_heli_nobomb is a brush entity available in Half-Life 2 series Half-Life 2 series. It's a brush entity that suppresses bombing by npc_helicopter.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See Also

Stub

This article or section is a stub. You can help by expanding it.