Func pushable (Source): Difference between revisions
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Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All
Confirm:Keyvalues size and buoyancy which are in goldsrc don't seem to be present here
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(The entity is pushable without +use in HL:S. It's not necessary that it's axially aligned. I made a map with it not axially aligned but it still can't be rotated.) |
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{{CD|CPushable|base=CBreakable|file1=func_break.cpp}} | {{CD|CPushable|base=CBreakable|file1=func_break.cpp}} | ||
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hl|4}} and {{hls|4}}. | {{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hl|4}} and {{hls|4}}. | ||
{{ | {{note|This entity can't be rotated at runtime in {{hls}} and {{hldms}}.}} | ||
{{Brush rendering note}} | {{Brush rendering note}} |
Revision as of 20:52, 21 September 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CPushable |
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func_pushable
is a brush entity available in all Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life and
Half-Life: Source.


Keyvalues / Inputs / Outputs
are same as func_breakable.
Flags
- Is breakable : [128]