Func pushable (Source): Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All 
 Confirm:Keyvalues size and buoyancy which are in goldsrc don't seem to be present here
		
	
No edit summary  | 
				 (The entity is pushable without +use in HL:S. It's not necessary that it's axially aligned. I made a map with it not axially aligned but it still can't be rotated.)  | 
				||
| Line 5: | Line 5: | ||
{{CD|CPushable|base=CBreakable|file1=func_break.cpp}}  | {{CD|CPushable|base=CBreakable|file1=func_break.cpp}}  | ||
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hl|4}} and {{hls|4}}.    | {{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hl|4}} and {{hls|4}}.    | ||
{{  | {{note|This entity can't be rotated at runtime in {{hls}} and {{hldms}}.}}  | ||
{{Brush rendering note}}  | {{Brush rendering note}}  | ||
Revision as of 19:52, 21 September 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CPushable | 
func_pushable  is a   brush entity  available in all 
 Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in 
 Half-Life and 
 Half-Life: Source. 
Keyvalues / Inputs / Outputs are same as func_breakable.Flags
- Is breakable : [128]