Template:Hl1 kv zhlt light source: Difference between revisions
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{{minititle|ZHLT light source}} | |||
<onlyinclude>{{minititle|ZHLT light source}} | |||
; ZHLT Fade <code><[[float]]></code> | ; ZHLT Fade <code><[[float]]></code> | ||
; ZHLT Falloff <code><[[integer]]></code> | ; ZHLT Falloff <code><[[integer]]></code> | ||
Line 5: | Line 6: | ||
* 1 : Inverse Linear | * 1 : Inverse Linear | ||
* 2 : Inverse Square | * 2 : Inverse Square | ||
{{#if:{{{light_surface|}}}|| | |||
{{kv|Texlight (VHLT+)|intn=_tex|texture|[[HLCSG]] will rename this entity to [[light_surface]], using the specified texture as the emissive texture.}} | {{kv|Texlight (VHLT+)|intn=_tex|texture|[[HLCSG]] will rename this entity to [[light_surface]], using the specified texture as the emissive texture.}} | ||
}} | |||
{{#if:{{{sun|}}}| | {{#if:{{{sun|}}}| | ||
{{kv|Ambient (ZHLT+)|intn=_diffuse_light|color255+int}} | {{kv|Ambient (ZHLT+)|intn=_diffuse_light|color255+int}} | ||
Line 11: | Line 14: | ||
{{kv|Sun spread angle|intn=_spread|int}} | {{kv|Sun spread angle|intn=_spread|int}} | ||
{{kv|Model lighting only (VHLT v16+)|intn=_fake|boolean|Treat this entity as an [[info_sunlight]], causing it to not affect lightmaps.}} | {{kv|Model lighting only (VHLT v16+)|intn=_fake|boolean|Treat this entity as an [[info_sunlight]], causing it to not affect lightmaps.}} | ||
|}} | |}}</onlyinclude> | ||
<noinclude> | <noinclude> | ||
{{hl1 kv zhlt light source|sun=1}} | {{hl1 kv zhlt light source|sun=1}} | ||
[[Category:Keyvalue Templates]] | [[Category:Keyvalue Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 06:57, 19 September 2024
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
- Texlight (VHLT+) (_tex) <texture>
- HLCSG will rename this entity to light_surface, using the specified texture as the emissive texture.
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
- Texlight (VHLT+) (_tex) <texture>
- HLCSG will rename this entity to light_surface, using the specified texture as the emissive texture.
- Ambient (ZHLT+) (_diffuse_light) <color255 + int>
- Sun spread angle (_spread) <integer>
- Model lighting only (VHLT v16+) (_fake) <boolean>
- Treat this entity as an info_sunlight, causing it to not affect lightmaps.