Template:Hl1 kv zhlt light source: Difference between revisions
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* 1 : Inverse Linear | * 1 : Inverse Linear | ||
* 2 : Inverse Square | * 2 : Inverse Square | ||
{{kv|Texlight (VHLT+)|intn=_tex|texture| | {{kv|Texlight (VHLT+)|intn=_tex|texture|[[HLCSG]] will rename this entity to [[light_surface]], using the specified texture as the emissive texture.}} | ||
{{#if:{{{sun|}}}| | {{#if:{{{sun|}}}| | ||
{{kv|Ambient (ZHLT+)|intn=_diffuse_light|color255+int}} | {{kv|Ambient (ZHLT+)|intn=_diffuse_light|color255+int}} |
Revision as of 06:54, 19 September 2024
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
- Texlight (VHLT+) (_tex) <texture>
- HLCSG will rename this entity to light_surface, using the specified texture as the emissive texture.
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
- Texlight (VHLT+) (_tex) <texture>
- HLCSG will rename this entity to light_surface, using the specified texture as the emissive texture.
- Ambient (ZHLT+) (_diffuse_light) <color255 + int>
- Sun spread angle (_spread) <integer>
- Model lighting only (VHLT v16+) (_fake) <boolean>
- Treat this entity as an info_sunlight, causing it to not affect lightmaps.