This article's documentation is for anything that uses the Source engine. Click here for more information.

Env rotorshooter: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-added class hierarchy, cleanup)
mNo edit summary
Line 1: Line 1:
{{LanguageBar}}
{{LanguageBar}}
{{CD|CRotorWashShooter|file1=effects.cpp}}
{{CD|CRotorWashShooter|file1=effects.cpp}}
{{this is a|point entity|name=env_rotorshooter|sprite=env_shooter.png}} It creates gibs when it's within the influence of a helicopter's [[rotor wash]]. Ideal for stirring up dust sprites from beneath a helicopter.
{{this is a|point entity|name=env_rotorshooter|sprite=env_shooter.png}} It creates gibs when it's within the influence of a [[npc_helicopter|helicopter's]] [[rotor wash]]. Ideal for stirring up dust sprites from beneath a helicopter.





Revision as of 12:35, 17 September 2024

English (en)Translate (Translate)
C++ Class hierarchy
CRotorWashShooter
CEnvShooter
CGibShooter
CBaseEntity
C++ effects.cpp
Env shooter.png

env_rotorshooter is a point entity available in all Source Source games. It creates gibs when it's within the influence of a helicopter's rotor wash. Ideal for stirring up dust sprites from beneath a helicopter.


Keyvalues

Time Under Rotor (rotortime) <float>
The average time it has to be under the rotor before it shoots a gib.
Time variance (rotortimevariance) <float>
The random amount to vary the time it has to be under the rotor before it shoots a gib.


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as env_shooter.

See Also