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Func wall toggle: Difference between revisions

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{{bug|{{l4ds}} clientside ragdolls pass through this entity while they correctly collide with func_brush|tested={{l4d2}}}}
{{bug|{{l4ds}} clientside ragdolls pass through this entity while they correctly collide with func_brush|tested={{l4d2}}}}
{{bug|Using this entity with the [[Tool textures|Player Clip texture]] can cause the map to crash during compile{{confirm}}}}
__NOTOC__
__NOTOC__
== Keyvalues ==
== Keyvalues ==

Revision as of 10:35, 14 September 2024

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CFuncWallToggle
CFuncWall
CBaseEntity
C++ bmodels.cpp

func_wall_toggle is a brush entity available in all Source Source games. Legacy support only. Use func_brush instead. Obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush with its Solidity property set to Toggle.

A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible.

By default, it does not cast lightmap shadows, unless vrad_brush_cast_shadows has been added to it (either to its class in the FGD, or manually, by turning off SmartEdit).

Icon-Bug.pngBug:Left 4 Dead seriesLeft 4 Dead series clientside ragdolls pass through this entity while they correctly collide with func_brush  (tested in: Left 4 Dead 2)

Keyvalues

Note.pngNote:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs


Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Starts Invisible : [1]

Inputs

Toggle
Toggle the brush on/off. When off, the brush will be non-solid and invisible.

See Also