Func wall toggle: Difference between revisions
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Bug:Using this entity with the Player Clip texture can cause the map to crash during compile[confirm] [todo tested in ?]
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
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By default, it does not cast [[lightmap]] shadows, unless {{code|vrad_brush_cast_shadows}} has been added to it (either to its class in the [[FGD]], or manually, by turning off [[SmartEdit]]). | By default, it does not cast [[lightmap]] shadows, unless {{code|vrad_brush_cast_shadows}} has been added to it (either to its class in the [[FGD]], or manually, by turning off [[SmartEdit]]). | ||
{{bug|{{l4ds}} clientside ragdolls pass through this entity while they correctly collide with func_brush|tested=l4d2}} | {{bug|{{l4ds}} clientside ragdolls pass through this entity while they correctly collide with func_brush|tested={{l4d2}}}} | ||
{{bug|Using this entity with the [[Tool textures|Player Clip texture]] can cause the map to crash during compile{{confirm}}}} | {{bug|Using this entity with the [[Tool textures|Player Clip texture]] can cause the map to crash during compile{{confirm}}}} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 07:46, 14 September 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CFuncWallToggle |
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func_wall_toggle
is a brush entity available in all Source games. Legacy support only. Use func_brush instead.
Obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible.
By default, it does not cast lightmap shadows, unless vrad_brush_cast_shadows has been added to it (either to its class in the FGD, or manually, by turning off SmartEdit).

Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Starts Invisible : [1]
Inputs
- Toggle
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.