Func conveyor: Difference between revisions
		
		
		
		
		
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 Bug:Doesn't affect VPhysics objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in
Bug:Doesn't affect VPhysics objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in  Black Mesa for func_conveyor_bms.  [todo tested in ?]
 Black Mesa for func_conveyor_bms.  [todo tested in ?]
 Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
		
	
|  (-added class hierarchy, cleanup) | SirYodaJedi (talk | contribs)  mNo edit summary | ||
| Line 3: | Line 3: | ||
| {{this is a|brush entity|name=func_conveyor}} It functions as a conveyor belt, with a moving surface. The surface material should have a <code>[[List Of Material Proxies#Entity integration|ConveyorScroll]]</code> Material Proxy, to synchronize the material movement and push effect. | {{this is a|brush entity|name=func_conveyor}} It functions as a conveyor belt, with a moving surface. The surface material should have a <code>[[List Of Material Proxies#Entity integration|ConveyorScroll]]</code> Material Proxy, to synchronize the material movement and push effect. | ||
| {{bug|{{l4d2}} Does not affect Common infected and witches}} | {{bug|hidetested=1|{{l4d2}} Does not affect Common infected and witches}} | ||
| {{bug|Doesn't  | {{bug|Doesn't affect [[VPhysics]] objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. [[VPhysics]] objects just stand like on normal surfaces. Fixed in {{Bms|4}} for [[func_conveyor_bms]].}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 12:57, 10 September 2024
|  Class hierarchy | 
|---|
| CFuncConveyor | 
|  bmodels.cpp | 
func_conveyor  is a   brush entity  available in all  Source games. It functions as a conveyor belt, with a moving surface. The surface material should have a
 Source games. It functions as a conveyor belt, with a moving surface. The surface material should have a ConveyorScroll Material Proxy, to synchronize the material movement and push effect.
 Bug:Doesn't affect VPhysics objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in
Bug:Doesn't affect VPhysics objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in  Black Mesa for func_conveyor_bms.  [todo tested in ?]
 Black Mesa for func_conveyor_bms.  [todo tested in ?]Keyvalues
 Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Move Direction (Pitch Yaw Roll) (movedir) <angle>
- The direction conveyor moves.
- Conveyor Speed (speed) <string>
- Linear speed of moving surface.
Flags
- No Push : [1]
- Not Solid : [2]
Inputs
- ToggleDirection
- Change direction of conveyor.
- SetSpeed <integer>
- Sets Conveyor Speed.

