User:Fitzroy doll: Difference between revisions

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m (Added to HL2 Single Player Mapping wishlist.)
(removed favourites list and edited feature requests.)
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== Website ==
== Website ==
[http://www.amphibian.fsnet.co.uk/home Amphibian Mods]
[http://www.amphibian.fsnet.co.uk/home Amphibian Mods] is a collection of working download links to quality single player maps and mods for many different first person shooter games, including Half Life and Half Life 2. The site includes instructions for running all maps and mods from the command line.
It's a collection of quality single player maps and mods for many different first person shooter games, including Half Life and Half Life 2. Most maps and mods are not very good, yet most websites that list third party mods and maps list everything. This is not helpful if you only want to play something that's worth playing. Sites which give reviews are often so equivocal that it's hard to tell whether something is really worth playing or not. Amphibian Mods cuts through all this by only listing maps and mods that are of a high level of quality. The site also includes instructions for running all maps and mods from the command line.
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== Projects ==
== Projects ==
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== Wishlist for HL2 Single Player Mapping==
== Wishlist for HL2 Single Player Mapping==
-enable the [[Func_fish_pool]]. I want fish that swim around, not just murderous leeches!<br>
#Allow HL2 single player, both in the game and in Hammer, to mount multiple GCFs, for example, the CS:S and HL2 GCFs. This should be doable with the Gameinfo.txt but at present it does not work. This is important as it will allow mappers to make use of resources in both locations without extracting or redistributing content. The only way to achieve this at present is to use a modified client and server dll, which is a poor workaround for something which should not be a problem in the first place. See [[Mod_Content_Usage]] for more on this issue.
-enable custom [[Env_soundscape]]. They work in everything else, but not in single player, except as part of a mod. Why?<br>
#Enable friendly fire. I've noticed that the Combine can accidentally shoot one another but the rebels never do. I know this can be done with mods but it would be nice to have in game.
-enable [[Bullet_Penetration_in_Counter-Strike:_Source]]. Who doesn't want to wall a combine? The bullet decals appear on the other side of the wall as if this was happening, but no damage occurs. <br>
#enable the [[Func_fish_pool]]. I want fish that swim around, not just murderous leeches!<br>
-enable the [[Detail_Props#Detail_Shapes]] in single player. <br>
#enable [[Bullet_Penetration_in_Counter-Strike:_Source]]. Who doesn't want to "wall" a combine? The bullet decals appear on the other side of the wall as if this was happening, but no damage occurs. I realise that this could be a problem for scenarios such as the end of Lost Coast (and the end of Episode 1 for that matter), but it would be a nice feature.
-fix the HDR warning for the skybox when you compile a map. Every map I compile, including the SDK examples, contains these warnings:<br> Creating default cubemaps for env_cubemap using skybox materials:<br>
#enable the [[Detail_Props#Detail_Shapes]] in single player.
skybox/sky_day01_01*.vmt<br>
#fix the HDR warning for the skybox when you compile a map. Every map I compile, including the SDK examples, contains these warnings:
Run buildcubemaps in the engine to get the correct cube maps.<br>
<pre>Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.


No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"<br>
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!<br>
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!</pre>


This happens because the tools expect you to be doing this:[[HDR_Skybox_Creation]], even though it should be perfectly possible to map without the use of HDR. So I am just ignoring this error, unless someone knows a good reason I shouldn't.<br>
:This happens because the tools seem to expect you to be undertaking [[HDR_Skybox_Creation]], even though it should be perfectly possible to map without the use of HDR.
-enable the [[Npc_bullsquid]] and houndeye in the FGD and give the [[Npc_ichthyosaur]] proper AI. It makes sense to have lost the Alien Grunt, but if you are making maps which take place in the wasteland, there are very few enemies to use against the player. It would be nice to have more options. <br>
 
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== Favourite Source/Goldsource mods ==
[http://www2d.biglobe.ne.jp/%7Eks_wca/shlhtm/wca_hl1e.htm Peaces Like Us] and [[Mistake_Of_Pythagoras]]<br>
K.S.(Koumei satou) is one of the most original designers out there. Intellectual and challenging, his mods are not to be missed.
 
[http://blended.planethalflife.gamespy.com/bugstompers/ Bugstompers]<br>
Brendon Chung is a genius but he should finish what he starts.
 
[http://www.caylegeorge.com/ld_history/cg_maps.htm Big Lolly]<br>
Cayle George is another very skilled mapper.
[[Poke646]]<br>
Probably everyone's favourite.
 
[[Azure_Sheep]] and [[Point_Of_View]]<br>
Will they follow up their smash hits with a Source Project?
 
[http://www.smanu85.it/public/site_inside/dayhard/home.php?pag=home DayHard]<br>
They made a mistake by releasing the maps individually well before the mod was finished, but this is certainly one of the most original mods out there.
 
[http://www.geocities.jp/faster_down/smod_bak/ SMOD]<br>
Everyone likes this for the weapons and gibs, but the real beauty of this mod is the mapadd function. See [http://www.amphibian.fsnet.co.uk/HL2/#smod my website] for more on this.
 
[[MINERVA]]<br>
What can I say that hasn't been said already? Probably the tightest maps not made by Valve out there today.

Revision as of 03:04, 9 June 2006

Website

Amphibian Mods is a collection of working download links to quality single player maps and mods for many different first person shooter games, including Half Life and Half Life 2. The site includes instructions for running all maps and mods from the command line.


Projects

Coming soon!


Wishlist for HL2 Single Player Mapping

  1. Allow HL2 single player, both in the game and in Hammer, to mount multiple GCFs, for example, the CS:S and HL2 GCFs. This should be doable with the Gameinfo.txt but at present it does not work. This is important as it will allow mappers to make use of resources in both locations without extracting or redistributing content. The only way to achieve this at present is to use a modified client and server dll, which is a poor workaround for something which should not be a problem in the first place. See Mod_Content_Usage for more on this issue.
  2. Enable friendly fire. I've noticed that the Combine can accidentally shoot one another but the rebels never do. I know this can be done with mods but it would be nice to have in game.
  3. enable the Func_fish_pool. I want fish that swim around, not just murderous leeches!
  4. enable Bullet_Penetration_in_Counter-Strike:_Source. Who doesn't want to "wall" a combine? The bullet decals appear on the other side of the wall as if this was happening, but no damage occurs. I realise that this could be a problem for scenarios such as the end of Lost Coast (and the end of Episode 1 for that matter), but it would be a nice feature.
  5. enable the Detail_Props#Detail_Shapes in single player.
  6. fix the HDR warning for the skybox when you compile a map. Every map I compile, including the SDK examples, contains these warnings:
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
This happens because the tools seem to expect you to be undertaking HDR_Skybox_Creation, even though it should be perfectly possible to map without the use of HDR.