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Func pushable (Source): Difference between revisions

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{{LanguageBar}}
{{tabs|func_pushable|goldsrc=1|source=1}}
{{Ent not in fgd}}
{{Ent not in fgd}}
{{obsolete}}
{{obsolete}}
{{tabs|func_pushable|goldsrc=1|source=1}}
{{CD2|CPushable|file1=func_break.cpp}}
{{CD2|CPushable|file1=func_break.cpp}}
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}.
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}.

Revision as of 07:26, 9 September 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ class hierarchy
CPushable defined in C++ func_break.cpp
CBreakable
CBaseEntity

func_pushable is a brush entity available in all Source Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in Half-Life Half-Life and Half-Life: Source Half-Life: Source.

See Also