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Bodyque (GoldSrc): Difference between revisions

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(Gameplayer moved page Bodyque (GoldSrc) to Bodyque over redirect: This entity is in Source as well)
Tag: New redirect
 
(Removed redirect to Bodyque)
Tag: Removed redirect
 
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#REDIRECT [[Bodyque]]
{{TabsBar|main=gs|base=Bodyque}}
{{CD|CCorpse|goldsrc=1}}
{{ent not in fgd|nolink=1|because=it is automatically generated by the game}}
{{this is a|point entity|name=bodyque|engine=GoldSrc}} Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated.

Latest revision as of 14:32, 8 September 2024

C++ Class hierarchy
CCorpse
CBaseEntity
C++ world.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is automatically generated by the game.

bodyque is a point entity available in all GoldSrc GoldSrc games. Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated.