Light glspot: Difference between revisions
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AltNames:light, light_spot, light_glspot, and (in all games since
) light_directional are all tied to the same C++ class in game, and only differ in VRAD.
SirYodaJedi (talk | contribs) mNo edit summary |
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{{CD|CLight|file1=lights.cpp}} | |||
{{ent not in fgd|nolink=1|because=it doesn't work in modern VRAD}} | {{ent not in fgd|nolink=1|because=it doesn't work in modern VRAD}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} |
Revision as of 06:11, 6 September 2024
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CLight |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
light_glspot
is a point entity available in all Source games.
Leftover from Half-Life 2's early development (1999-early 2001). In the leaked Half-Life 2 beta builds of VRAD, it acted the same as light_spot, but this functionality was removed in retail VRAD.

