Func trackautochange: Difference between revisions
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{{tabs|func_trackautochange|goldsrc=1|source=1|main=source}} | {{tabs|func_trackautochange|goldsrc=1|source=1|main=source}} | ||
{{CD|CFuncTrackAuto|file1=trains.cpp}} | {{CD|CFuncTrackAuto|base=CFuncTrackChange|file1=trains.cpp}} | ||
{{this is a|brush entity|name=func_trackautochange}} | {{this is a|brush entity|name=func_trackautochange}} | ||
It works as a rotating/moving platform that will carry a {{ent|func_tracktrain}} to a new track. It must be larger in X-Y planar area than the train, since it must contain the train within these dimensions in order to operate when the train is near it. | It works as a rotating/moving platform that will carry a {{ent|func_tracktrain}} to a new track. It must be larger in X-Y planar area than the train, since it must contain the train within these dimensions in order to operate when the train is near it. | ||
Revision as of 04:07, 3 September 2024
| CFuncTrackAuto |
func_trackautochange is a brush entity available in all
Source games.
It works as a rotating/moving platform that will carry a func_tracktrain to a new track. It must be larger in X-Y planar area than the train, since it must contain the train within these dimensions in order to operate when the train is near it.
Inputs
- Trigger
- Trigger the track change.
Keyvalues / Inputs / Outputs are same as func_trackchange.