Func conveyor: Difference between revisions
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Bug:
Does not affect Common infected and witches [todo tested in ?]
Bug:Doesn't effect VPhysics objects, that means that only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in
Black Mesa for func_conveyor_bms. [todo tested in ?]
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
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{{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}} | {{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}} | ||
{{CD|CFuncConveyor|file1=bmodels.cpp}} | |||
{{this is a|brush entity|name=func_conveyor}} It functions as a conveyor belt, with a moving surface. The surface material should have a <code>[[List Of Material Proxies#Entity integration|ConveyorScroll]]</code> Material Proxy, to synchronize the material movement and push effect. | {{this is a|brush entity|name=func_conveyor}} It functions as a conveyor belt, with a moving surface. The surface material should have a <code>[[List Of Material Proxies#Entity integration|ConveyorScroll]]</code> Material Proxy, to synchronize the material movement and push effect. | ||
{{bug|{{l4d2}} Does not affect Common infected and witches}} | {{bug|{{l4d2}} Does not affect Common infected and witches}} | ||
{{bug|Doesn't effect [[VPhysics]] objects, that means that only QPhysics objects (players, walking NPCs, etc.) interact with [[func_conveyor]] as as expected. [[VPhysics]] objects just stand like on normal surfaces. Fixed in {{Bms|4}} for [[func_conveyor_bms]].}} | {{bug|Doesn't effect [[VPhysics]] objects, that means that only QPhysics objects (players, walking NPCs, etc.) interact with [[func_conveyor]] as as expected. [[VPhysics]] objects just stand like on normal surfaces. Fixed in {{Bms|4}} for [[func_conveyor_bms]].}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{Brush rendering note}} | |||
{{KV Targetname}} | |||
{{KV|Move Direction (Pitch Yaw Roll)|intn=movedir|angle|The direction conveyor moves.}} | {{KV|Move Direction (Pitch Yaw Roll)|intn=movedir|angle|The direction conveyor moves.}} | ||
{{KV|Conveyor Speed|intn=speed|string|Linear speed of moving surface.}} | {{KV|Conveyor Speed|intn=speed|string|Linear speed of moving surface.}} | ||
==Flags== | ==Flags== | ||
{{fl|1|No Push}} | |||
{{fl|2|Not Solid}} | |||
==Inputs== | ==Inputs== | ||
{{IO|ToggleDirection|Change direction of conveyor.}} | {{IO|ToggleDirection|Change direction of conveyor.}} | ||
{{IO|SetSpeed|param=integer|Sets '''Conveyor Speed'''.}} | {{IO|SetSpeed|param=integer|Sets '''Conveyor Speed'''.}} | ||
Revision as of 01:12, 3 September 2024
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CFuncConveyor |
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func_conveyor
is a brush entity available in all Source games. It functions as a conveyor belt, with a moving surface. The surface material should have a
ConveyorScroll
Material Proxy, to synchronize the material movement and push effect.




Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Move Direction (Pitch Yaw Roll) (movedir) <angle>
- The direction conveyor moves.
- Conveyor Speed (speed) <string>
- Linear speed of moving surface.
Flags
- No Push : [1]
- Not Solid : [2]
Inputs
- ToggleDirection
- Change direction of conveyor.
- SetSpeed <integer >
- Sets Conveyor Speed.