Prop physics paintable: Difference between revisions
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Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Note:Other
(-added class hierarchy, cleanup) |
SirYodaJedi (talk | contribs) No edit summary |
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==See also== | ==See also== | ||
* {{ent|prop_physics}} | * {{ent|prop_physics}} | ||
[[Category:Prop entities]] | |||
Revision as of 07:13, 1 September 2024
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prop_physics_paintable is a point entity available in
Portal 2. A dynamic prop that can be painted.
Keyvalues
- Paint Power PaintPower (PaintPower) <choices>
- The paint power of the pickup.
- 0 : Bounce
- 1 : Stick
- 2 : Speed
- 3 : Portal
- 4 : None
Keyvalues / Inputs / Outputs are same as prop_physics.