Template:Hl1 kv zhlt point: Difference between revisions
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SirYodaJedi (talk | contribs) (Removed redirect to Template:Hl1 kv zhlt light source) Tag: Removed redirect |
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{{kv|Copy lighting from (VHLT+)|intn=zhlt_copylight|target_destination|Copies the lighting from the named entity to the nearest lightmap luxel below this entity's origin.}} | {{kv|Copy lighting from (VHLT+)|intn=zhlt_copylight|target_destination|Copies the lighting from the named entity to the nearest lightmap luxel below this entity's origin.}} | ||
: {{tip|To avoid having the copied lighting visibly affecting the brush lighting, put a 16x16x1 [[func_detail (GoldSrc)|func_detail]] with {{code|zhlt_noclip}} enabled directly below this model's origin. Texture the top face with {{code|black_HIDDEN}}, and the rest of the faces with {{code|SKIP}}.}} | : {{tip|To avoid having the copied lighting visibly affecting the brush lighting, put a 16x16x1 [[func_detail (GoldSrc)|func_detail]] with {{code|zhlt_noclip}} enabled directly below this model's origin. Texture the top face with {{code|black_HIDDEN}}, and the rest of the faces with {{code|SKIP}}.}} | ||
{{kv|Model shadows (UMHLT, SDHLT)|intn=zhlt_studioshadow|boolean}} | |||
{{kv|Model shadow mode (SDHLT)|intn=zhlt_shadowmode|choices}} | |||
:0 - Use Bounding Box | |||
:1 - Use triangles (default) | |||
:2 - Use Bounding boxes of triangles | |||
</onlyinclude> | </onlyinclude> | ||
[[Category:Keyvalue templates]] | [[Category:Keyvalue templates]] |
Revision as of 09:35, 31 August 2024
ZHLT:
- Copy lighting from (VHLT+) (zhlt_copylight) <targetname>
- Copies the lighting from the named entity to the nearest lightmap luxel below this entity's origin.
Tip:To avoid having the copied lighting visibly affecting the brush lighting, put a 16x16x1 func_detail with zhlt_noclip enabled directly below this model's origin. Texture the top face with black_HIDDEN, and the rest of the faces with SKIP.
- Model shadows (UMHLT, SDHLT) (zhlt_studioshadow) <boolean>
- Model shadow mode (SDHLT) (zhlt_shadowmode) <choices>
- 0 - Use Bounding Box
- 1 - Use triangles (default)
- 2 - Use Bounding boxes of triangles