Template:KV RenderFields: Difference between revisions
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(This is what the tests has shown. Prove me wrong. (Also linked to article.)) |
m (Fixed link.) |
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| 3 || Glow || No Z buffer checks. Fixed size ''on screen''. | | 3 || Glow || No Z buffer checks. Fixed size ''on screen''. | ||
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| 4 || Solid / Alphatest || Obsolete. (Use [[Render Modes#Solid|alphatest]] capabilities in materials instead.) | | 4 || Solid / Alphatest || Obsolete. (Use [[Render Modes#Solid (Obsolete)|alphatest]] capabilities in materials instead.) | ||
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| 5 || Additive || Obsolete. Add this entity's color to what's behind it. | | 5 || Additive || Obsolete. Add this entity's color to what's behind it. |
Revision as of 08:04, 23 September 2006
- rendermode
- <choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.
Literal Value Render Mode Description (Click for more info.) 0 Normal Default rendering. 1 Color Obsolete. 2 Texture Plain opacity. 3 Glow No Z buffer checks. Fixed size on screen. 4 Solid / Alphatest Obsolete. (Use alphatest capabilities in materials instead.) 5 Additive Obsolete. Add this entity's color to what's behind it. 7 Additive Fractional Frame Obsolete? Blend between animation frames. 8 Alpha Add (Not in FGD.) Todo: Write description.9 World Space Glow No Z buffer checks. Fixed size in world. 10 Dont Render / None Don't render.
- renderamt
- <integer> FX Amount (0 - 255) - How opaque the entity will be rendered. (
0
is fully transparent, while255
is fully opaque). Will not work if the rendermode keyvalue is set to Normal or Dont Render.
- rendercolor
- <color255> FX Color - What color the entity will be rendered in (to the degree of the opacity set with renderamt).