Template:KV RenderFields: Difference between revisions

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m (Hammer = FGD + added a space.)
(Surprise: ''FX Amount'' and ''FX Color'' is apparently not used by the ''Render Mode''.)
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* '''renderamt'''
* '''renderamt'''
: <integer> The FX amount (0 - 255) is used by the selected Render Mode.
: <integer> ''FX Amount (0 - 255)'' - How opaque the entity will be rendered. (<code>0</code> is fully transparent, while <code>255</code> is fully opaque). Will not work if the ''rendermode'' keyvalue is set to ''Normal''.


* '''rendercolor'''
* '''rendercolor'''
: <[[color255]]> The FX color is used by the selected Render Mode.
: <[[color255]]> ''FX Color'' - What color the entity will be rendered in (to the degree of the opacity set with ''renderamt'').

Revision as of 03:09, 23 September 2006

Template:Kv renderfxchoices

  • rendermode
<choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.
Literal Value Render Mode Description
0 Normal Default rendering
1 Color Plain color
2 Texture Transparency (for things like glass) (0 = 100% transparency)
3 Glow No Z buffer checks -- Fixed size on screen.
4 Solid / Alphatest (Obsolete) Use alphatest capabilities in materials instead.
5 Additive Add this entity's color to what's behind it.
7 Additive Fractional Frame Blend between animation frames.
8 Alpha Add (Not in FGD.)
Todo: write description
9 World Space Glow Glow with constant size in world.
10 Dont Render / None Don't render.
  • renderamt
<integer> FX Amount (0 - 255) - How opaque the entity will be rendered. (0 is fully transparent, while 255 is fully opaque). Will not work if the rendermode keyvalue is set to Normal.
  • rendercolor
<color255> FX Color - What color the entity will be rendered in (to the degree of the opacity set with renderamt).