Talk:Env lightglow: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Vanish the closer the player is, right?)
 
No edit summary
Line 1: Line 1:
Over light sources? Doesn't this entity vanish the closer the player is? The only use I can think of if that's the case, is for transitions between dark and light areas, as seen in the picture. Its disappearance at close range makes it a really poor choice for things like lightbulbs and such. Env_sprite would be a much better choice. --[[User:Andreasen|Andreasen]] 23:34, 16 Sep 2006 (PDT)


Over light sources? Doesn't this entity vanish the closer the player is? The only use I can think of if that's the case, is for transitions between dark and light areas, as seen in the picture. Its disappearance at close range makes it a really poor choice for things like lightbulbs and such. Env_sprite would be a much better choice. --[[User:Andreasen|Andreasen]] 23:34, 16 Sep 2006 (PDT)
:You can disable the fading if you like, by setting the MinDist, MaxDist, and OuterMaxDist values appropriately.  It also has a flag that allows you to set it directionally, which can be useful with certain light fixtures. Its main disadvantage against the env_sprite is that it uses one glow texture, which can't be changed. --[[User:Demented|Demented]] 23:49, 16 Sep 2006 (PDT)

Revision as of 23:49, 16 September 2006

Over light sources? Doesn't this entity vanish the closer the player is? The only use I can think of if that's the case, is for transitions between dark and light areas, as seen in the picture. Its disappearance at close range makes it a really poor choice for things like lightbulbs and such. Env_sprite would be a much better choice. --Andreasen 23:34, 16 Sep 2006 (PDT)

You can disable the fading if you like, by setting the MinDist, MaxDist, and OuterMaxDist values appropriately. It also has a flag that allows you to set it directionally, which can be useful with certain light fixtures. Its main disadvantage against the env_sprite is that it uses one glow texture, which can't be changed. --Demented 23:49, 16 Sep 2006 (PDT)