Talk:Env lightglow: Difference between revisions
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(Vanish the closer the player is, right?) |
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Over light sources? Doesn't this entity vanish the closer the player is? The only use I can think of if that's the case, is for transitions between dark and light areas, as seen in the picture. Its disappearance at close range makes it a really poor choice for things like lightbulbs and such. Env_sprite would be a much better choice. --[[User:Andreasen|Andreasen]] 23:34, 16 Sep 2006 (PDT) | |||
:You can disable the fading if you like, by setting the MinDist, MaxDist, and OuterMaxDist values appropriately. It also has a flag that allows you to set it directionally, which can be useful with certain light fixtures. Its main disadvantage against the env_sprite is that it uses one glow texture, which can't be changed. --[[User:Demented|Demented]] 23:49, 16 Sep 2006 (PDT) |
Revision as of 23:49, 16 September 2006
Over light sources? Doesn't this entity vanish the closer the player is? The only use I can think of if that's the case, is for transitions between dark and light areas, as seen in the picture. Its disappearance at close range makes it a really poor choice for things like lightbulbs and such. Env_sprite would be a much better choice. --Andreasen 23:34, 16 Sep 2006 (PDT)
- You can disable the fading if you like, by setting the MinDist, MaxDist, and OuterMaxDist values appropriately. It also has a flag that allows you to set it directionally, which can be useful with certain light fixtures. Its main disadvantage against the env_sprite is that it uses one glow texture, which can't be changed. --Demented 23:49, 16 Sep 2006 (PDT)