Light glspot: Difference between revisions
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Warning:This entity is only supported in the Half-Life 2's beta builds of VRAD.
AltNames:light, light_spot, light_glspot, and (in all games since
) light_dynamic are all tied to the same C++ class in game, and only differ in VRAD.
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
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{{Warning|This entity is only supported in the Half-Life 2's beta builds of VRAD.}} | {{Warning|This entity is only supported in the Half-Life 2's beta builds of VRAD.}} | ||
{{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[light_dynamic]]}} are all tied to the same C++ class in game, and only differ in VRAD.}} | |||
[[Category:Obsolete Entities]] | [[Category:Obsolete Entities]] | ||
[[Category:Half-Life 2 Entities]] | [[Category:Half-Life 2 Entities]] |
Revision as of 18:27, 21 August 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
light_glspot
is a point entity available in all Source games.
Leftover from Half-Life 2's early development (1999-early 2001). Functionally identical to light_spot.


