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Light glspot: Difference between revisions

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{{DISPLAYTITLE:<code>light_glspot</code>}}
{{ent not in fgd}}
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{{Warning|This entity is only supported in the Half-Life 2's beta builds of VRAD.}}
{{Warning|This entity is only supported in the Half-Life 2's beta builds of VRAD.}}
{{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[light_dynamic]]}} are all tied to the same C++ class in game, and only differ in VRAD.}}


[[Category:Obsolete Entities]]
[[Category:Obsolete Entities]]
[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2 Entities]]

Revision as of 18:27, 21 August 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

light_glspot is a point entity available in all Source Source games. Leftover from Half-Life 2's early development (1999-early 2001). Functionally identical to light_spot.

Warning.pngWarning:This entity is only supported in the Half-Life 2's beta builds of VRAD.
AltNames.pngAltNames:light, light_spot, light_glspot, and (in all games since Left 4 Dead) light_dynamic are all tied to the same C++ class in game, and only differ in VRAD.