Beamteam: Difference between revisions
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Important:You can't change beam color in multiplayer. You can do so only in singleplayer.
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{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{this is a|point entity|name=beamteam|game=Black Mesa}} Essentially a duplicate of {{ent|beam}}. Used by [[grenade_tripmine|tripmines]] to imitate laser beam. Most likely it exists for the ability to set the color of the laser in [[Black Mesa: Team Deathmatch|Team Deathmatch]] and for the ability to filter players to whom tripmine reacts. | {{this is a|point entity|name=beamteam|game=Black Mesa}} Essentially a duplicate of {{ent|beam}}. Used by [[grenade_tripmine|tripmines]] to imitate laser beam. Most likely it exists for the ability to set the color of the laser in [[Black Mesa: Team Deathmatch|Team Deathmatch]] and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in {{ent|beam}}. | ||
{{important|You can't change beam color in multiplayer. You can do so only in singleplayer.}} | {{important|You can't change beam color in multiplayer. You can do so only in singleplayer.}} | ||
Revision as of 10:00, 16 August 2024

beamteam
is a point entity available in Black Mesa. Essentially a duplicate of beam. Used by tripmines to imitate laser beam. Most likely it exists for the ability to set the color of the laser in Team Deathmatch and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in beam.

Inputs
- Width <float >
- Sets the beam width.
- Noise <float >
- Sets the scale of noise effect.
- ScrollSpeed <float >
- Sets the scroll speed.
- ColorRedValue <float >
- Change the intensity of the red channel (0-255).
- ColorGreenValue <float >
- Change the intensity of the green channel (0-255).
- ColorBlueValue <float >
- Change the intensity of the blue channel (0-255).
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.