Effect flags (GoldSrc): Difference between revisions

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(Created page with "{{tabs|Effect flags|goldsrc=1|source=1}}{{stub}} A set of bitflags for configuring client-side visual effects. == Flags == <source> #define EF_BRIGHTFIELD 1 // swirling clo...")
 
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== Flags ==
== Flags ==
<source>
<source lang=c>
#define EF_BRIGHTFIELD 1 // swirling cloud of particles
#define EF_BRIGHTFIELD 1 // swirling cloud of particles
#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0
#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0

Revision as of 15:09, 11 August 2024

Stub

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A set of bitflags for configuring client-side visual effects.

Flags

#define	EF_BRIGHTFIELD			1	// swirling cloud of particles
#define	EF_MUZZLEFLASH 			2	// single frame ELIGHT on entity attachment 0
#define	EF_BRIGHTLIGHT 			4	// DLIGHT centered at entity origin
#define	EF_DIMLIGHT 			8	// player flashlight
#define EF_INVLIGHT				16	// get lighting from ceiling
#define EF_NOINTERP				32	// don't interpolate the next frame
#define EF_LIGHT				64	// rocket flare glow sprite
#define EF_NODRAW				128	// don't draw entity
#define EF_NIGHTVISION			256 // player nightvision
#define EF_SNIPERLASER			512 // sniper laser effect
#define EF_FIBERCAMERA			1024// fiber camera