CBeam: Difference between revisions
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== Input Functions == | == Input Functions == | ||
{{DEFINE_INPUTFUNC|FIELD_FLOAT|"Width"|src=sdkmp13|game/shared/beam_shared.cpp#L833 InputWidth|Sets m_fWidth and m_fEndWidth to be between MIN_BEAM_WIDTH and MAX_BEAM_WIDTH }} | {{DEFINE_INPUTFUNC|FIELD_FLOAT|"Width"|src=sdkmp13|game/shared/beam_shared.cpp#L833 InputWidth|Sets [[#fields|m_fWidth ↑]] and [[#fields|m_fEndWidth ↑]] to be between MIN_BEAM_WIDTH and MAX_BEAM_WIDTH }} | ||
{{DEFINE_INPUTFUNC|FIELD_FLOAT|"Noise"|src=sdkmp13|game/shared/beam_shared.cpp#L857 InputNoise|Sets m_fAmplitude}} | {{DEFINE_INPUTFUNC|FIELD_FLOAT|"Noise"|src=sdkmp13|game/shared/beam_shared.cpp#L857 InputNoise|Sets [[#fields|m_fAmplitude ↑]}} | ||
{{DEFINE_INPUTFUNC|FIELD_FLOAT|"ColorRedValue"|src=sdkmp13|game/shared/beam_shared.cpp#L839 InputColorRedValue|Sets r portion of m_clrRender to value clamped between 0, 255}} | {{DEFINE_INPUTFUNC|FIELD_FLOAT|"ColorRedValue"|src=sdkmp13|game/shared/beam_shared.cpp#L839 InputColorRedValue|Sets r portion of m_clrRender to value clamped between 0, 255}} | ||
{{DEFINE_INPUTFUNC|FIELD_FLOAT|"ColorGreenValue"|src=sdkmp13|game/shared/beam_shared.cpp#L845 InputColorGreenValue|Sets g portion of m_clrRender to value clamped between 0, 255}} | {{DEFINE_INPUTFUNC|FIELD_FLOAT|"ColorGreenValue"|src=sdkmp13|game/shared/beam_shared.cpp#L845 InputColorGreenValue|Sets g portion of m_clrRender to value clamped between 0, 255}} |
Revision as of 09:59, 9 August 2024



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CBeam |
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beam
is a point entity available in all Source games.
It is a base entity used by other entities to make beams or other effects|such as bubbles. The entities which use this one offer greater control over the effect.
Fields
m_nHaloIndex <FIELD_MODELINDEX>
m_nBeamType <FIELD_INTEGER>
m_nBeamFlags <FIELD_INTEGER>
m_nNumBeamEnts <FIELD_INTEGER>
m_nMinDXLevel <FIELD_INTEGER>
m_fWidth <FIELD_FLOAT>
m_fEndWidth <FIELD_FLOAT>
m_fFadeLength <FIELD_FLOAT>
m_fHaloScale <FIELD_FLOAT>
m_fAmplitude <FIELD_FLOAT>
m_fStartFrame <FIELD_FLOAT>
m_fSpeed <FIELD_FLOAT>
m_flFrameRate <FIELD_FLOAT>
m_flFrame <FIELD_FLOAT>
m_flFireTime <FIELD_TIME>
m_vecEndPos <FIELD_POSITION_VECTOR>
m_hEndEntity <FIELD_EHANDLE>
- ifdef PORTAL
m_bDrawInMainRender <FIELD_BOOLEAN>
m_bDrawInPortalRender <FIELD_BOOLEAN>
- endif
Arrays
m_hAttachEntity[10] <FIELD_EHANDLE>
m_nAttachIndex[10] <FIELD_INTEGER>
KeyFields
m_flHDRColorScale <FIELD_FLOAT> ("HDRColorScale")
m_flDamage <FIELD_FLOAT> ("damage")
m_nDissolveType <FIELD_INTEGER> ("dissolvetype")
Inputs
m_fSpeed <FIELD_FLOAT> (ScrollSpeed)
Input Functions
"Width" <FIELD_FLOAT> linked function: InputWidth
- Sets m_fWidth ↑ and m_fEndWidth ↑ to be between MIN_BEAM_WIDTH and MAX_BEAM_WIDTH
{{DEFINE_INPUTFUNC|FIELD_FLOAT|"Noise"|src=sdkmp13|game/shared/beam_shared.cpp#L857 InputNoise|Sets [[#fields|m_fAmplitude ↑]}} "ColorRedValue" <FIELD_FLOAT> linked function: InputColorRedValue
- Sets r portion of m_clrRender to value clamped between 0, 255
"ColorGreenValue" <FIELD_FLOAT> linked function: InputColorGreenValue
- Sets g portion of m_clrRender to value clamped between 0, 255
"ColorBlueValue" <FIELD_FLOAT> linked function: InputColorBlueValue
- Sets b portion of m_clrRender to value clamped between 0, 255
Constants
- MAX_BEAM_WIDTH = 102.3f
- MAX_BEAM_SCROLLSPEED = 100.0f
- MAX_BEAM_NOISEAMPLITUDE = 64
Flags
- SF_BEAM_STARTON : [1]
- SF_BEAM_TOGGLE : [2]
- SF_BEAM_RANDOM : [4]
- SF_BEAM_RING : [8]
- SF_BEAM_SPARKSTART : [16]
- SF_BEAM_SPARKEND : [32]
- SF_BEAM_DECALS : [64]
- SF_BEAM_SHADEIN : [128]
- SF_BEAM_SHADEOUT : [256]
- SF_BEAM_TAPEROUT : [512]
- SF_BEAM_TEMPORARY : [32768]
Additional information in ent_text overlay
- start: <origin>
- end: <m_vecEndPos>
exact format:
start: (%.2f,%.2f,%.2f)", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z end : (%.2f,%.2f,%.2f)", m_vecEndPos.GetX(), m_vecEndPos.GetY(), m_vecEndPos.GetZ()