Softimage Mod Tool: Difference between revisions

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*[http://www.gamedesign.net/node/1002 Creating a 'prop_physics entity' by yesukai]
*[http://www.gamedesign.net/node/1002 Creating a 'prop_physics entity' by yesukai]
*[http://hl.modchina.com/Article/Print.asp?ArticleID=75 Creating a Custom Character for Half-Life 2 Using the SOFTIMAGE XSI Mod Tool by Dominic Laflamme]


*[http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2 by Joseph Spataro]{{note|File Structure in this tutorial is outdated. Replace <code>sourcesdk/cstrike_sample_content</code> with <code>sourcesdk_content/cstrike</code>. See [[Source SDK Files and Directory Structure]] for details.}}
*[http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2 by Joseph Spataro]{{note|File Structure in this tutorial is outdated. Replace <code>sourcesdk/cstrike_sample_content</code> with <code>sourcesdk_content/cstrike</code>. See [[Source SDK Files and Directory Structure]] for details.}}

Revision as of 05:09, 6 July 2006

XSI is the program used to make models for Source. There are three commercial versions, XSI Foundation, Essentials, and Advanced.

XSI Mod Tool

XSI Mod Tool (based on SOFTIMAGE|XSI Foundation 4.2) is available for free.

Tutorials

Generic XSI Tutorials

Quickstart Guide for Max/Maya/Lightwave users

Source Tutorials

Video Tutorials

Creating a prop in XSI and Texturing it with Photoshop by FlashJackson - 1+ hour video tutorial that shows prop creation process from modeling, texturing to compiling. (Also On Main Page For Now of Redemtion Site [1]http://redemptionmod.com/index.php Scroll to the bottom.)

Colt 1911 XSI Video Tutorial by desty - 5 hour video tutorial which shows the whole modeling process. Reference pictures and renders file are also available.

3D Buzz - "Introduction to XSI" 5 hour VTM series

3D-Palace

Digital-Tutors - XSI free turorials

Samples

SourceSDK contains various character/weapon/vehicle sample scenes (.scn) for XSI. See sourcesdk_content/<game name>/modelsrc/... You can replace the model to make your own characters/weapons/vehicles.

Also there is Korin XSI Mod Tool Scene data released by nkinta. It shows how to make an Alyx replacement model with full facial animations.