Talk:Aiscripted schedule: Difference between revisions

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Entity list refers to the run-time entity list—'''[[User:Ts2do|ts2do]]''' 20:18, 9 Sep 2006 (PDT)
Entity list refers to the run-time entity list—'''[[User:Ts2do|ts2do]]''' 20:18, 9 Sep 2006 (PDT)
:What's a run-time entity list?? --[[User:Andreasen|Andreasen]] 20:29, 9 Sep 2006 (PDT)
:What's a run-time entity list?? --[[User:Andreasen|Andreasen]] 20:29, 9 Sep 2006 (PDT)
In the code...entities are kept in a linked list—'''[[User:Ts2do|ts2do]]''' 21:48, 9 Sep 2006 (PDT)

Revision as of 21:48, 9 September 2006

I'd really like to know what the flags of this entity stands for - especially "Search Cyclically". --Andreasen 16:06, 9 Sep 2006 (PDT)

Thank you so much, ts2do. I always thought "Don't complain" had to mean that the NPC wouldn't play any extra spotting sounds or something. --Andreasen 16:23, 9 Sep 2006 (PDT)

That's my job...helping people the best I can—ts2do 16:31, 9 Sep 2006 (PDT)

By the way, what entity list do you mean? I haven't seen any lists around this entity. If this has something to do with numbering targets, path_corners or npcs, please explain exactly what too, thanks. --Andreasen 16:57, 9 Sep 2006 (PDT)

Translated from french:

  • "Flags Repeatable = If this way can be repeté
  • Search Cyclically = If several npcs is chosen, that they begin the way with cycles
  • Don' T Complain: Lime pit not
For declencher the way of the npc, the output is Start Schedule. The npc will go then where you want that it goes."
...so from what I can gather, then if you take 5 NPCs, and name them all "Curt", then tell 'em five times to go to the first path corner, then they will go one at a time each time, instead of all at once five times.--Andreasen 17:16, 9 Sep 2006 (PDT)

Entity list refers to the run-time entity list—ts2do 20:18, 9 Sep 2006 (PDT)

What's a run-time entity list?? --Andreasen 20:29, 9 Sep 2006 (PDT)

In the code...entities are kept in a linked list—ts2do 21:48, 9 Sep 2006 (PDT)