$nodecal: Difference between revisions

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(it's a weird one, mr grinch)
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{{subpage|[[Material map compile flags]]}}
{{code|$nodecal}} is a shader parameter for textures in Source games.
{{code|$nodecal}} is a shader parameter for textures in Source games.



Revision as of 14:15, 3 August 2024

$nodecal is a shader parameter for textures in Source games.

$nodecal 1 will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.

This is useful for materials that use $translucent[Why?].

Icon-Important.pngImportant:This is a material map compile flag when used on materials designed for brushes and displacements, being written to the BSP as SURF_NODECALS.
It is a regular parameter when used on materials designed for models.