$nodecal: Difference between revisions
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Important:This is a material map compile flag when used on materials designed for brushes and displacements, being written to the BSP as
It is a regular parameter when used on materials designed for models.
SirYodaJedi (talk | contribs) (it's a weird one, mr grinch) |
SirYodaJedi (talk | contribs) mNo edit summary |
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{{subpage|[[Material map compile flags]]}} | |||
{{code|$nodecal}} is a shader parameter for textures in Source games. | {{code|$nodecal}} is a shader parameter for textures in Source games. | ||
Revision as of 14:15, 3 August 2024
$nodecal is a shader parameter for textures in Source games.
$nodecal 1 will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.
This is useful for materials that use $translucent[Why?].
SURF_NODECALS.It is a regular parameter when used on materials designed for models.