Template:KV SystemLevelChoice: Difference between revisions
		
		
		
		
		
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		 Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
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| -->{{KV|Minimum / Maximum Effect Details Level|intn=mincpulevel / maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>cpu_level</code>''' cvar used by Effect Details.|color=#e6e9be}} | -->{{KV|Minimum / Maximum Effect Details Level|intn=mincpulevel / maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>cpu_level</code>''' cvar used by Effect Details.|color=#e6e9be}} | ||
| {{Expand|title=Choices|margin_left=2em| | {{Expand|title=Choices|margin_left=2em|margin_bottom=0| | ||
| :*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | :*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | ||
| :*'''1''': Low | :*'''1''': Low | ||
| Line 12: | Line 12: | ||
| :*'''3''': High}}|since={{l4d}}|nofgd={{{nofgd|}}}}} | :*'''3''': High}}|since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
| {{KV|Minimum / Maximum Shader Details Level|intn=mingpulevel / maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>gpu_level</code>''' cvar used by Shader Details.|color=#e6e9be}} | {{KV|Minimum / Maximum Shader Details Level|intn=mingpulevel / maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>gpu_level</code>''' cvar used by Shader Details.|color=#e6e9be}} | ||
| {{Expand|title=Choices|margin_left=2em| | {{Expand|title=Choices|margin_left=2em|margin_bottom=0| | ||
| :*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | :*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | ||
| :*'''1''': Low | :*'''1''': Low | ||
Revision as of 09:04, 1 August 2024
|nofgd=1 to mark these KVs as !fgd.- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel)  <choices> (in all games since  ) )
- Don't render for players with Effect Details levels that exceed the minimum or maximum.[ Key names are related to Key names are related tocpu_levelcvar used by Effect Details.]
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 | 
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel)  <choices> (in all games since  ) )
- Don't render for players with Shader Details levels that exceed the minimum or maximum.[ Key names are related to Key names are related togpu_levelcvar used by Shader Details.]
| 
 |