Palette: Difference between revisions
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[[File:hl1 palette.png| | [[File:hl1 palette.png|192px|thumb|The color palette used by Half-Life's particle effects, which is a modified version of the Quake I palette.]] | ||
A '''color palette''', or simply '''palette''' (also known as a "colormap" or "color index"), is a lookup table of color values. It most frequently used for simple image compression, but can also be used for other purposes. For example, {{gldsrc|2}} reads from a palette to know what color to render legacy particle effects from {{quake|2}}. | A '''color palette''', or simply '''palette''' (also known as a "colormap" or "color index"), is a lookup table of color values. It most frequently used for simple image compression, but can also be used for other purposes. For example, {{gldsrc|2}} reads from a palette to know what color to render legacy particle effects from {{quake|2}}. | ||
Latest revision as of 11:48, 25 July 2024
A color palette, or simply palette (also known as a "colormap" or "color index"), is a lookup table of color values. It most frequently used for simple image compression, but can also be used for other purposes. For example,
GoldSrc reads from a palette to know what color to render legacy particle effects from
Quake.
Uses:
- Most stuff in
Quake and
Quake II - Per-image compression in
GoldSrc - Particle effects and WON console in
GoldSrc
Confirm:Do these use palette.lmporpalette.bmp?
DXT block compression (palette for each 4x4 block)- infected shader in
Left 4 Dead 2 - $lightwarptexture