Template:KV RenderFields: Difference between revisions
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(Linked to explanation, and provided both alternatives until ts2do responds.) |
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| 3 || Glow || No Z buffer checks -- Fixed size on screen. | | 3 || Glow || No Z buffer checks -- Fixed size on screen. | ||
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| 4 || Solid / Alphatest || (Obsolete) Use [[ | | 4 || Solid / Alphatest || (Obsolete) Use [[alphatest]] capabilitiesin materials instead. | ||
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| 5 || Additive || Add this entity's color to what's behind it. | | 5 || Additive || Add this entity's color to what's behind it. |
Revision as of 08:50, 4 September 2006
- rendermode
- <choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.
Literal Value Render Mode Description 0 Normal Default rendering 1 Color Plain color 2 Texture Transparency (for things like glass) (0 = 100% transparency) 3 Glow No Z buffer checks -- Fixed size on screen. 4 Solid / Alphatest (Obsolete) Use alphatest capabilitiesin materials instead. 5 Additive Add this entity's color to what's behind it. 7 Additive Fractional Frame Blend between animation frames. 8 Alpha Add (Not in Hammer.) Todo: write description9 World Space Glow Glow with constant size in world. 10 Dont Render / None Don't render.
- renderamt
- <integer> The FX amount (0 - 255) is used by the selected Render Mode.
- rendercolor
- <color255> The FX color is used by the selected Render Mode.