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Func tanktrain: Difference between revisions

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m (derp, was thinking of func_tank)
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{{code class|CFuncTankTrain|hl2_dll\tanktrain.cpp}}
{{code class|CFuncTankTrain|hl2_dll\tanktrain.cpp}}
:{{bug|This entity has a hard-coded damage filter and will never die as is not properly configured to take damage in the first place. See the [[Talk:{{PAGENAME}}|talk page]].}}
:{{bug|This entity has a hard-coded damage filter and will never die as is not properly configured to take damage in the first place. See the [[Talk:{{PAGENAME}}|talk page]].}}
:{{note|This entity inherits [[func_tracktrain|CFuncTrackTrain]]. Despite this, this entity exists in games that lack [[func_tracktrain]] (ex: {{css}} {{dods}} {{tf2}}), but probably doesn't work "properly" in those games{{confirm}}.}}


== Keyvalues ==
== Keyvalues ==

Revision as of 18:20, 15 July 2024

Not to be confused with func_tracktrain.

func_tanktrain is a brush entity available in all Source Source games. It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly.

It was meant to be used in combination with a tanktrain_ai entity.

C++ In code, it is represented by theCFuncTankTrainclass, defined in thehl2_dll\tanktrain.cppfile.
Icon-Bug.pngBug:This entity has a hard-coded damage filter and will never die as is not properly configured to take damage in the first place. See the talk page.  [todo tested in ?]

Keyvalues

Health (health) <integer>
Health of the tank.

Template:KV BaseTrain

Flags

Template:Fl BaseTrain

Inputs

Template:I BaseTrain

Outputs

OnDeath
Fired when the tank is killed.
Icon-Bug.pngBug:This entity can never die without code modification. (See talk page)  [todo tested in ?]

Template:O BaseTrain