Func teamblocker: Difference between revisions
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{{CD| | {{CD|CFuncNewTeamWall|file1=dod/dod_gamerules.cpp|base=CFuncBrush}} | ||
{{this is a|brush entity|name=func_teamblocker|game=Day of Defeat: Source|game1=Insurgency}} | {{this is a|brush entity|name=func_teamblocker|game=Day of Defeat: Source|game1=Insurgency}} | ||
Revision as of 08:59, 14 July 2024
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CFuncNewTeamWall |
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func_teamblocker
is a brush entity available in Day of Defeat: Source and
Insurgency.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
Unlike func_team_wall, it cannot be loaded via an ENT file.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) (TeamNum) <choices>
- The team that will be blocked. (Default is "0")
Value Description 0 Neither !FGD 2 Allies /
Security
3 Axis /
Insurgents
Inputs
See also
- func_team_wall - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2